Course curriculum

  • 1


    • Welcome to 'Understanding the design cycle for primary D&T'

    • Where are you in your learning at the moment?

  • 2

    What is Design and Technology?

    • What is the key purpose of design and technology?

    • No 'one-size-fits-all' approach

    • Frustrations and 'mistakes' in D&T teaching

    • Different design decisions

  • 3

    Understanding the process of designing

    • What is Design?

    • Dangers of design fixation

    • Linear design approaches

  • 4

    How designers do it

    • What is meant by an 'iterative approach' and why is it important?

    • Case studies

    • The answer isn't in the ceiling

  • 5

    What do I teach and when?

    • Requirements of the National Curriculum

    • 'Sounds like a chaotic lesson?!'

    • IEA's, FT's, DMEA's

  • 6

    Aspects of iterative design

    • Your design cycle

    • Investigate

    • Ideas

    • Create

    • Evaluate

  • 7

    Putting it into practice

    • Projects on a Page

    • Different starting points

    • Structuring a unit

  • 8


    • Next Steps

    • Where is your learning now?


Director of education

Ryan Ball

Ryan has been a D&T teacher for 17 years, teaching in the U.K., Middle East and Malaysia. He has taught students from age 7 to 18, with his students winning awards for the highest marks in the country and world. He has presented at various educational conferences in Dubai, Kuala Lumpur, Singapore and Madrid. He is an Ofqual consultant, F1 in Schools' In-country coordinator and world finalist, D&T author, Autodesk trainer, content writer and school governor. He is Director of Education for the D&T Association.